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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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utils
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hdk115l
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vwrlib.hdf
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1994-04-12
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;******************************************************************************
; Ver 11.0, Last Update Nov 24, 1993 *
; vwrLIb *
; this library adds functionality to HLPDK V10.0+, and adds special functions *
; to the multimedia viewer 2.0 target. *
; *
; The following added functionality is added : *
; *
; 256 color bitmap support, not available with the standard \{bmX \} graphics *
; defined with the standard graphic links of HLPDK 10.0 *
;******************************************************************************
.ifdef mmviewer
;******************************************************************************
; bmp256 *
; insert the embedded file specified in %1, the Ebmp256 is a better function *
; e.g. ~bitmap~bmp256(256color.bmp)~ *
; (where 256color.bmp was declared as a .EMBEDD object .. *
;******************************************************************************
.userlink bmp256 '\{ewc MVBMP2, ViewerBmp2, !%1\}'
;******************************************************************************
; bmp256Left *
; insert a 256 color bitmap, and align to the left of the paragraph. The *
; parameter to the bitmap is not the complete path to the bitmap! *
; e.g. ~bitmap~bmp256Left(256color.bmp)~ *
;******************************************************************************
.userlink bmp256Left '\{ewl MVBMP2, ViewerBmp2, !%1\}'
;******************************************************************************
; bmp256Right *
; insert a 256 color bitmap, and align to the right of the paragraph. The *
; parameter to the bitmap is not the complete path to the bitmap! *
; e.g. ~bitmap~bmp256Right(256color.bmp)~ *
;******************************************************************************
.userlink bmp256Right '\{ewr MVBMP2, ViewerBmp2, !%1\}'
;******************************************************************************
; Gbmp256 *
; Same as bmp256, but the graphic is the id of the graphic defined in a *
; .GRAPHIC statement. *
; e.g. : *
; .graphic mypicture pic256.bmp *
; .. ~Bitmap~Gbmp256(mypicture)~ .. *
; *
;******************************************************************************
.userlink Gbmp256 '\{ewc MVBMP2, ViewerBmp2, !%g1\}'
;******************************************************************************
; Gbmp256Left *
; same as Gbmp256, but aligns to the left of the paragraph *
;******************************************************************************
.userlink Gbmp256Left '\{ewl MVBMP2, ViewerBmp2, !%g1\}'
;******************************************************************************
; Gbmp256Right *
; Same as Gbmp256, but aligns bitmap to the right of the paragraph *
;******************************************************************************
.userlink Gbmp256Right '\{ewr MVBMP2, ViewerBmp2, !%g1\}'
;******************************************************************************
; Ebmp256 *
; Ebmp256Left *
; Ebmp256Right *
; these are the recommended viewer links, these viewer commands must be *
; executed on embedded bitmaps. *
; remmember to .EMBEDD mygraphic mygraphic.bmp before ! *
;******************************************************************************
.userlink Ebmp256 '\{ewc MVBMP2, ViewerBmp2, !%e1\}'
.userlink Ebmp256Left '\{ewl MVBMP2, ViewerBmp2, !%e1\}'
.userlink Ebmp256Right '\{ewr MVBMP2, ViewerBmp2, !%e1\}'
.endif